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@ -29,7 +29,13 @@ The forward and inverse kinematics were then implemented in C++ following the ap
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<div>
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<details>
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<summary>Forward and Inverse Kinematics C++ Implementation</summary>
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```cpp
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// this->AL = Active Link Length [mm]
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// this->PL = Passive Link Length [mm]
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// this->SB = Base Side Length [mm]
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// this->SP = Platform (EE) Side Length [mm]
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void DeltaKinematics::forwardKinematics(const std::shared_ptr<DeltaFK::Request> request, std::shared_ptr<DeltaFK::Response> response) {
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// Locally save the request data (joint angles)
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float theta1 = request->joint_angles.theta1;
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@ -83,7 +89,7 @@ void DeltaKinematics::forwardKinematics(const std::shared_ptr<DeltaFK::Request>
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}
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int DeltaKinematics::deltaFK_AngleYZ(float x0, float y0, float z0, float& theta) {
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float y1 = -0.5 * tan30 * SB; // Half base * tan(30)
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float y1 = -0.5 * tan30 * this->SB; // Half base * tan(30)
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y0 -= 0.5 * tan30 * this->SP; // shift center to edge
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// z = a + b*y
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float a = (x0 * x0 + y0 * y0 + z0 * z0 + this->AL * this->AL - this->PL * this->PL - y1 * y1) / (2 * z0);
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@ -124,6 +130,7 @@ void DeltaKinematics::inverseKinematics(const std::shared_ptr<DeltaIK::Request>
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response->joint_angles.theta3 = theta3; // [rad]
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}
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```
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</details>
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</div>
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